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August 4, 2008

Command And Conquer 3: Tiberium Wars (PC)

Cheat Codes

Extra Skirmish mode credits

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "skrimish.ini" file in the "c:\documents and settings\user\application data\command & conquer 3 tiberium wars\profiles\profilename" folder. Change the value of the credits line in the file to whatever number desired.

Unlockables

Nod campaign

Successfully complete the GDI mission "Washington DC" in Act 1.

Scrin campaign

Successfully complete the GDI and Nod campaigns.
rloe pdgyoso gmipt

Alternate endings

During the last GDI campaign mission you have to choice to use Boyle’s Liquid Tiberium Bomb. To view the "bad" ending, use the bomb. To view the good ending, do not use the bomb.

Video

Walkthrough

Hints

GDI: Easy wins

Use the following attack combinations in Skirmish missions.
Klaas Jassen

Pitbull Predator Tank APC with a Grenadier Squad inside 3 or more Rifleman Squads 3 or more Missile Squads 2 APCs with Rifleman Squads inside 2 APCs with Missile Squads inside 2 Grenadier Squads 2 Rifleman Squads 2 Missile Squads

Note: This works best in Skirmish mode. Get fifteen Predator Tanks and get the Rail Gun upgrade at the Tech Center. Get an Airfield if you do not already have one. When you have about $5,000 highlight all of your Predator Tanks. Call in Ox Transports to carry the tanks to the entry of your enemy’s base.
Ultima102

GDI: Sledgehammer squadron

As you start the game, gain the ability to build both Mammoth Tanks and Juggernant Walkers at a fast pace (about three War Factories) and get a massive array of base defense turrets. Build nine Mammoth Tanks and three Juggernants (three Mammoths and one Juggernant per factory). You can also use the Shock Trooper Drop pods to bolster the anti-infantry capabilities. This squad will be able to easily level any enemy base in about three minutes. It is recommended to destroy the superweapon first as in any battle. NOTE: This is best done in Skirmish mode on the Unfair Advantage map starting from the top.
seanmac2005

NOD: Easy wins

Use the following attack combinations in Skirmish missions.
Klaas Jassen

2 Militant Squads 2 Militant Rocket Squads 4 Raider Buggys 2 Flame Tanks 2 Scorpion Tanks 4 Raider Buggys 2 Attack Bikes

Scrin: Easy wins

Use the following attack combinations in Skirmish missions.
Klaas Jassen

4 Buzzers 4 Disintergrators 3 Seekers (combined with Buzzers) 3 Gun Walkers (combined with Buzzers)

Scrin: Placing buildings in thunder storm

When playing as the Scrin in either multi-player or Skirmish mode, it is usually not possible to place buildings within a thunderstorm produced by the Storm Tower. The trick to get around this is to power down the Storm Tower and place whatever you want next to it (for example, another Storm Tower). This strategy will help to improve your base defense.
>>Scar<< and Dark Aura

Kane’s Tower: Easy completion

This mission becomes a lot easier when you capture the Scrin base. The tactic to do this is when GDI sends its main attack force to the base consisting of the Mammoths, Predator tanks, Pitbulls, etc. Wipe these out with the Juggernauts or use the super weapons or bombers. When they are destroyed, they leave the Scrin base with no defenses which is perfect for you. Send in the Emissionary and start to deploy and set up your own Nod defenses. Also try capturing the Scrin airfield to the left and build the Scrin Construction yard. Use both Scrin defenses and Nod defenses to repel the GDI attacks. Use this tactic on the hardest setting and the mission becomes very easy. You will get control of the tower and will be able to withstand the attacks. Leaving the Scrin in control means the GDI will wilk into the area and destroy the tower. You are now able to deploy Nod and Scrin units, making assaulting the GDI bases easier.
Craig Davies

Rush tactic

This trick is useful for versus online multiplayer with 10,000. Play as Nod or GDI and place a Crane. Then, build a Power Plant from each and place them. Once this is done, build two Refineries and place them. Next, sell one and build another. Then on the other, build queue. Start building a war factory. Place it and start to build another one. Make sure you have placed your second Refinery. Then, build two Harvesters from your War Factory. In the meantime build Refineries and a Comm Center. The moment your Harvesters are done, start building as many Scorpion Tanks as possible. Place other War Factories and Power Plants as well to boost production. It is also helpful to place an anti-infantry base defenses near your MCV to stop the "Engineer rush" tactic. This uses power however and is not necessary. This tactic works best on Redzone Rampage, as the blue Tiberium each player starts with boosts resources. Nod is the fastest, as it has the quickest build speeds. Also instead of Scorpions, build Predators. As soon as possible also place Tech Center and upgrade tanks with either Laser Capacitors or Rail Guns. This will not always work, especially when you face upper level players in the higher ranks. However it is possible to finish a battle in less than ten minutes with this tactic. It works best with 10,000, but can be done with more however it is harder as the opposition will have stronger weapons than you. It works well with 20 as you can use shortcuts and an extra Crane to boost production and speed of rush.
Falcon Genesis

Demo version: Play as NOD in Skirmish mode

Hold N and click your army at the Skirmish mode options menu. You can now choose to play as NOD. To play as GDI again, hold G and click your army. Note: This also can be done with the CPU’s choice.

Glitches

Tiberium Silo

Note: This was done with the v1.4 patch. You can increase the amount of Tiberium you can have without the Tiberium Silos. When it asks you to build a Tiberium Silo. Just build something, and when it completes just cancel (preferably something expensive like a Tech Center). The amount of Tiberium you can hold keeps increasing every time you do this.
Chinnfong

More…

Strategy guides from GameFAQs

Published strategy guides

Trainer: Scrin campaign and all movies unlocked Kane edition by Unleashed

Trainer: +2 v1.01 by Unleashed

Trainer: +3 v1.01 by Razor 1911

Trainer: +2 v1.02 by Unleashed

Trainer: +4 v1.02 by Razor 1911

Trainer: +3 v1.03 by PWZ

Trainer: +2 v1.04 by PWZ

Trainer: +3 Kane edition by Razor 1911

Reviews

October 11, 2007

Link Department Team Building Pics

Link Team Building

October 10, 2007

Which Super Villain are you?

Your results:
You are Apocalypse

Apocalypse
100%
Mystique
100%
The Joker
100%
Green Goblin
100%
Two-Face
100%
Poison Ivy
100%
Venom
100%
Dr. Doom
100%
Lex Luthor
100%
Dark Phoenix
99%
Magneto
99%
Catwoman
99%
Kingpin
99%
Riddler
98%
Mr. Freeze
98%
Juggernaut
84%
You believe in survival of the fittest and you believe that you are the fittest.
Click here to take the Super Villain Personality Test

Which Superhero are you?

Your results:
You are Batman

Batman
0%
Spider-Man
0%
Supergirl
0%
Wonder Woman
0%
Robin
0%
Hulk
0%
The Flash
0%
Green Lantern
0%
Catwoman
0%
Superman
0%
Iron Man
0%
You are dark, love gadgets
and have vowed to help the innocent
not suffer the pain you have endured.
Click here to take the "Which Superhero am I?" quiz…

October 9, 2007

Command And Conquer: Yuri’s Revenge

Hint: Free Brutes:
You will need a Genetic Mutator and Slave Miners. Use the Genetic Mutator to mutate Slaves into Brutes. Because Slaves are free, your Brutes will also be free.
Information in this section was contributed by SSJVegetta84038.

Hint Soviet level 7: Easy win:
Oyou get the chance, build a Missile Silo. Destroy the Psychic Beacon controlling the Allied base. Destroy all the Psychic Towers and send in a Navy Seal to destroy Yuri’s Fortress. You should try to destroy the Construction Yard so that he cannot build more towers. Also, send in about five to ten Seals in case one dies.
Information in this section was contributed by SeaCon121.

Hint: Eliminating an enemy base:
Make sure you have a Cloning Vat built before attempting this trick. Build the Yuri Prime. Since you now have two, take them to an enemy base and systematically take over the base. If they have a Prism Tower (Telsa or Gatling Cannon) and it is too far in the base to capture, just take over their power plants and sell them. You can take out any base with this tactic.
Information in this section was contributed by negativeglowing.

This trick will only work with the Allies and Soviets. Build 2 Flak Tracks or 10 IFVs. Put as many engineers as possible in each (10 engineers). Build some Rhino Tanks, Tesla Tanks, or Apocalypse Tanks for the Soviets. For the Allies, build a couple Grizzly Tanks, Mirage Tanks, and some Prism Tanks. Send the army into the base and have the tanks go first. They will take the defense’s attacks while your engineered vehicles enter. Unload near the Construction Yard and the War Factory. If there are walls, destroy them with your tanks. Capture the Construction Yard and the War Factory and you can sell or keep them. They cannot build any MCVs or structures, so slowly eliminate them. Destroy the Barracks so they have no access to troops.
Information in this section was contributed by Bryan.

As the Soviets, get five Apocalypse Tanks. Get one Flak Trak. Fill it with two Engineers. Next, go to an enemy base. Send in the Apocalypse Tanks. Knock out the defenses, then destroy the walls around the Construction Yard with the tanks. Then unload the Engineers, Take the Construction Yard and Barracks. Your enemy will not make any more MCVs.
Information in this section was contributed by taylor-cd.

Build an IFV, Tanya, and a Chronosphere. Load the Tanya into the IFV and teleport her to the enemy’s base using the Chronosphere. Have the Tanya to blow up your enemies.
Information in this section was contributed by Mickieg1994.

Hint: Defeating the Elite Black Legion:
If playing as the Allies on the last mission, there are four 3-stripe Apocalypse Tanks as the last line of defense. These can easily destroy the largest of attacks from normal troops. Get about four Spies and go to the top right corner. You will find a base with Telsa Defenses. Get a few Harriers to the Nuke Power Station just below and across from that base to put them down. There may be some Dogs, so put in a few Grizzlies to kill them. Put a Spy into the Barracks, War Factory and Soviet Battle Lab. Also, put a Spy into one of their Ore Refineries below to steal many credits. Get a few Psychic Commandos, another Spy, and Mirage and Prism Tanks outside the final base. Send the Spy into the closest Power Station or Nuclear Power Station and the Telsas will be down. Crush the Red Soviets, but you should find that even your veteran units (due to the Spies going into the War Factories and Barracks) are no match. Get the Psychic Commandos to take them over and help you take out the rest of the forces.
Information in this section was contributed by OzzJames.

Hint: Defeating submarines and boomers:
Usually, you cannot hit Soviet submarines and Yuri’s boomers because they are undetectable underwater. Rather than just building destroyers or other ships, find where the submarines or boomers are use [Ctrl] + Left Mouse Button to attack wherever desired. They will suddenly appear, and you can use other units to attack.
Information in this section was contributed by Frank Herrera.

Hint: Get rid of the Soviet Black Elite Guard around the Kremlin:
The most annoying part of any mission in the game is when the enemy stations tanks as guards. To get rid of them, build a Chronosphere. This strategy works especially well against the Black Guard. First, build a Chronosphere, then find a target (in this case a Black Guard tank). Once the Chronoshift is ready, select a vehicle that is stationary. Activate the first part of the Chronoshift, then scroll over to the lake and activate the second part of the Chronoshift over the water. The tank, in this case a Black Guard Apocalypse, will appear in the water and sink into the lake and never return. This reserves your tanks for a later attack.
Information in this section was contributed by drl136.

Hint: More Infantry in Soviet Amphibious Transports:
When playing as the Soviets, you can send much more Infantry into the Amphibious Transport then you think. Normally, you can only send 12 Infantry, but if you put Infantry into Flak Tracks first, you can have up to 20, plus the 4 Flak Tracks, inside the Transport.
Information in this section was contributed by S.Kobra.

Hint: Stop opponent from building GIs:
At the very start of the game, your Allies enemy will usually build guarding GIs so that he does not have to waste time building them later. To stop this, you should do one of the following things.
Information in this section was contributed by ghome.

If you are Britain, build a sniper and put it into an IFV as quickly as possible. Then, send the IFV close to your opponent’s base. Do not get too close or a sniper can shoot from afar. Your IFV will take out the guarding GIs in one shot, and it will be very fast. Your opponent will not have time to react.

Send in the three Attack Dogs to your enemy’s base as quickly as possible. Bring one of them next to your enemy’s Barracks. Every soldier that exits will quickly be killed by the dog. Send the other two dogs to the soldiers your enemy already made.

Hint: Cheaper Cosmonauts:
In the Soviet mission where you are on the moon, the Cosmonauts cost $600. Use the following trick to get cheaper Cosmonauts. Build a lot of Barracks and sell a few. The barracks cost $500 and give you a cosmonaut, saving you $100. If you need a few others, building a lot of Barracks will increase the rate at which they are trained. You have plenty of money for this mission — build many Cosmonauts and attack the bases. The Psychic Towers and Masterminds cannot affect them since they are an air unit.
Information in this section was contributed by Brian Webb.

Build a War Factory and sell it. You should get four Cosmonauts, which will save $400 dollars. However, you will get money from selling the War Factory for a savings of $1400. Make sure to have a primary War Factory before doing this.
Information in this section was contributed by SeaCon121.

Hint: Compromise Soviet/Allied Demolition Truck:
You can play as Yuri for this to work. Build a Allied IFV, or capture one if Yuri. Place a Crazy Ivan inside to build a low scale Demolition Truck. It still makes the radiation and explosion, but on a smaller scale.
Information in this section was contributed by Brian Webb.

Send a Crazy Ivan into a Flak Track and it will act just like a Demolition Truck when it explodes.
Information in this section was contributed by Daniel Green.

Hint: Demolition Truck devastator:
When playing as Libya in a map with water, create an Amphibious Transport. Then, build four Demolition Trucks. Order a Crazy Ivan to plant a bomb on one and send it into the Amphibious Transport. Repeat the steps with the other three Demolition Trucks. Next, have the Amphibious Transport enter the enemy base. If the enemy has base defenses, just leave the transport in the middle of the base to be killed. If the enemy does not have base defenses, deploy the Amphibious Transport when it is in the middle of the base. Either way, the result is a devastating explosion with the power of a nuclear missile.
Information in this section was contributed by Robert W..

Hint: Nuclear Reactor explosion:
Build a Nuclear Reactor inside the enemy’s base. When it gets destroyed there will be a big nuclear explosion.
Information in this section was contributed by Daniel Green.

Hint: Defeat Yuri quickly:
If playing as the Soviets on the second to last mission, build about four Close Sentry guns and a Telsa Coil powered by a lot of Telsa Troopers to the right top side of your base. Have some Apocalypse Tanks guard the left. Make a Service Depot for Terror Drones. You may also want to build four more War Miners. Make about 10 Kirov Airships and send them to Yuri headquarters, which you can see at the very left top side of the map. There will be many Flak Troopers and Flak Turrents, so expect to see many losses. At least one Kirov should get through and destroy the headquarters with a few bombs.
Information in this section was contributed by OzzJames.

On the last Allied mission, build the Soviet Radar and Chrono in an Allied MCV. Once the MCV is Chronoed in, destroy it with the Prism tank and Grizzly tank and move the remaining forces to the left side of the screen. Repeat this until a sufficient force is built up and attack Yuri’s bases. All of the tanks will be free. To make it easier, build a Nuke Silo and destroy the Psychic Dominator and Genetic Mutator. Alternately, use the nuke three times to destroy the Psychic Dominator and use six Kirov Airships to destroy the Genetic Mutator.
Information in this section was contributed by DB H..

Hint: Easy kills:
This trick works with any country. First, go in and destroy everything execpt their Ore Refinery, Barracks, and Chrono/War Miner. If the opposing team is Yuri, do not destroy thier Slave Miners. Also, if they have captured a Tech Oil Derrick(s), do not destroy them. Just make it so they can get infantry. Then, have the tanks leave, but have infantry that can take out your enemy’s infantry:

Yuri: Over 10+ Viruses
Allied: 2 Navy SEALs, Tanya, or over 10 Snipers
Soviet: Boris/over 7 Flak Troopers

As soon as the infantry come out of the Barracks, they will be slaughtered. Doing this for a long time will result in many kills. Also, go in a three player skirmish match and do this in one base. Then, do the same thing in another, but have over 10 Yuri Clones and a nearby Grinder. When the infantry exits the Barracks, you will Mind Control them. Send them into the Grinder for additional credits.
Information in this section was contributed by Yoda51392.

When playing in a game with allies, have two allies (if Allied, one Soviet, one Yuri; if Soviet, one Allied, one Yuri, etc.). Have each build two MCVs and send one to each ally’s base and deploy them. Then, break the alliance. Have each send an Engineer into each Construction Yard in your base. You will have the ability to create units, buildings, and Superweapons from all three tech trees. This is devastating, since each of you has the capability to destroy most of the enemies’ bases, including Construction Yards and Superweapons, in one go. Two blasts will kill a Construction Yard or Superweapon. The other one can be used to destroy buildings. Try using a Nuke and Storm against the Construction Yard, and the Psychic Dominator to not only do damage, but also capture any nearby units in order to do further damage.

Hint: Easy money:
In a skirmish game, play on Yuri’s team. Build a Cloning Vat. Train a Yuri Prime. Go to the enemy’s base with the Yuri Primes. Capture any part of the base, then sell them. Note: Get the base defense parts first and use them to kill enemy units around the base.
Information in this section was contributed by YankFanW28.

This trick will only work with Yuri. Build Cloning Vats and a Grinder. Build Infantry and send the clones into the Grinder. You will get free money because you never paid for the clones.

When playing as Yuri, get control of the Genetic Mutator. Then, build the Cloning Vats. Deploy it near or beside the Barracks. Train about 20 Initiates and the Cloning Vats will double it to 40. Take your 40 Initiates and bring them to an open location. When the Genetic Mutator timer runs down to zero (0:00), activate it on all 40 Initiates. They will all turn into Brutes. Instead of putting 40 Initiates in the Grinder, you can now put 40 Brutes in there, which gives you more money. Repeat this to receive additional funds.
Information in this section was contributed by wickedmace.

In a skirmish game, play on Yuri’s team. Play on a level with an civilian airport on it. Capture the airport and build a Grinder. Every time you send down reinforcements, put them in to make a profit of about $500. Since you never run out of reinforcements, you can always do this repeatedly and never run out of money.
Information in this section was contributed by SeaCon121.

Play as Yuri in a multi-player or skirmish level with a city. Make sure that there are civilians or vehicles in the city. Build a Grinder and any amount of Mind-Control units. You can mind control the civilians and vehicles. Send them to the Grinder for a free amount of money.
Information in this section was contributed by Matrix Pixels.

When playing as Yuri, train a Yuri Prime (you can use a Cloning Vat to train two) and take it to the enemy base. Capture any building and sell it immediately. You will get the money and Yuri will be able to take over the next building.
Information in this section was contributed by Cometsean.

In a skirmish game, build everything desired and needed in order to generate at least two UFO units. Find an enemy base and use one UFO to power down the base while the other covers the first. Once the ground is clear of any offensive or defensive threat (such as Flak Troopers, Guardian GIs, Patriot Missiles, etc.), send the remaining UFO unit to the enemy’s Oil Refinery. The siphon on the UFO will transfer a small amount of money from the enemy refinery to your bank (at a rate of about $20 per second). If you keep continue to do this, you will eventually win; not to mention fund anything else you would end up building. This is an especially good tactic to use against multiple enemies.
Information in this section was contributed by Terrence Coston.

Note: You must be Yuri to complete this trick. Make sure you have a Grinder. Capture an Airfield in any map with one. Then, paradrop your Paratroopers in your base and send them into the grinder. This prevents overcrowding and gives extra money.
Information in this section was contributed by UMAJAY.

Hint: Finding enemies:
If by any chance you are playing a CPU or an opponent and you are a Soviet Commander, the following is a good way to find them. If there is water (for example, Arctic Circle), first build a Shipyard then make five to ten Squids. Have two or three Squids guard your Shipyard. Use the rest of the Squids to scout. The missing units are most likely submarines. Blow up all of the bridges with Ivans and scout around all of the water. You should be able to find them easier if you also leave bait somewhere (only for a CPU opponent).
Information in this section was contributed by Uhave2believe2.

Hint: Get rid of trees for building:
If trees are in the way of building, take them out with some tanks. It will take a bit, but they will be destroyed
Information in this section was contributed by Brian Webb.

Trees require five Grizzly, Rhino, or Laser Tank shots to be destroyed.
Information in this section was contributed by SeaCon121.

Hint: Build everything:
Note: The following trick only works for Yuri’s side. First, you must have two allies, one Soviet and one Allied. Next, build everything you can build including Cloning Vats. Train a Yuri Prime. Since you have Cloning Vats, you will have two. Send one to your Allied allies and use Force Control to take control of their Construction Yard (hold [Ctrl] and click on it). While the Yuri Prime is still controlling the Construction Yard, build every thing you can with the Allies. Then, repeat the entire process again with the other Yuri Prime on your allied Soviets.
Information in this section was contributed by LesleyJPage.

Hint: Keep Construction Yard:
In skirmish or multi-player mode, when you need a base and have a Yuri Prime, capture the Construction Yard, then click on it. After that, click anywhere on the map in the area. The vehicle is now permanently yours.
Information in this section was contributed by Turboman42.

Hint: Cheap bomb:
Play as Yuri and capture a Soviet base. Then, build a Crazy Ivan. Build a Flak Track and five Conscripts. Have Ivan set a bomb on one, then make it go into the truck. Do this for all five conscripts. To detonate, first make the hit points reach zero. Then, deploy the Flak Track. Do not put the Ivan in the truck. It will not make a small demolition truck. This trick also works with Amphibious Transports, but with a bigger explosion.

Hint: Destroy enemy Construction Yard:
First, you need to have two allies, one Allied and one Soviet. After building a Cloning Vat, build a Yuri Prime. With the Cloning Vat you will get two of them. Send each of your Yuri Primes to both of your allies’ Construction Yard. After building a Psychic Dominator, Nuclear Silo, and Weather Storm, wait until they are all ready. When they are, and you know where your enemy’s construction yard is located, launch all of them one after another as quick as possible. This will cripple your enemy’s base.
Information in this section was contributed by philip roberson.

Hint: Devastating attacks:
When playing as the Iraqis, build a Terrorist and an Ivan. Have the Ivan put a bomb on the Terrorist. Also try having a Demolition Truck as the Allied and Soviets. First, you need a Crazy Ivan and an IFV. Load your IFV with the Ivan and have it attack.
Information in this section was contributed by GohanSayian5.

Get a Flak Track, five Conscripts, and a Crazy Ivan. Get Crazy Ivan to attack a Conscript. Make sure there is a bomb ticking above their heads and load it in the Flak Track. Do this again until all five are in the Flak Track then send it into the enemy base. When it is destroyed, there will be a big explosion which can take out Prism, Tesla, and Gatling Guns. This is a cheap method, as each Flak Track costs $500, the Conscripts cost $500, and an Ivan costs $600. If you buy lots, it works out to be cheaper than a Demolition Truck. Another trick is load a couple up and leave them between you and the enemy. If they approach to attack, the enemy will destroy them and be wiped out.

Hint: Destroying Grizzly tanks:
When online, when your opponent chooses to be the Soviet, their tactic will usually be to build a lot of Grizzly tanks. To counter this, build a lot of Mirage tanks and place them in a group next to your base or wherever your opponent is attacking. Mirage tanks have strong shots, and can take out a Grizzly tank with three shots. This may seem slow, but Mirage tanks are one of the fastest shooting tanks in the game.
Information in this section was contributed by ghome.

Hint: Destroy two vehicles at once:
This trick requires a Magnetron and two other vehicles. First, align the vehicles so that all three are in a straight line. Next, activate the Magnetron so that it is targeting the vehicle farthest from it in the line. When the first vehicle is just about to pass over the second one, press S to stop the Magnetron. The first vehicle will fall on top of the second one, destroying them both. You can use this trick to kill infantry, and you will not lose the tank. Note: This trick may be difficult to complete.
Information in this section was contributed by teld.

Hint: Avoid airstrike:
Use the following trick when you are playing as the Allies against one person online. If your opponent has about ten airplanes and is about to go attack your Construction Yard (or anything else) build one Chrono Legionnaire. Place it next to building that is being targed. As soon as your enemy’s planes are close to the target, tell your Chrono Legionnaire to attack your own base. When something is "chronoed" it cannot be attacked. This will cause your enemy’s planes to fly back to their base. Then. take off the "chrono" from the target. The building will not disappear when you "chrono" it. Note: It takes awhile.
Information in this section was contributed by ghome.

Hint: Safe eradication:
Have a Chrono Legionnaire attack something, then force fire ([Ctrl] + Left Mouse Button) on it until it is destroyed. They cannot repair buildings because of the effect.
Information in this section was contributed by Brian Webb.

Hint: Psychic immune units:
Get control of the Psychic Dominator. The best way to do this is to set random crates on, so that random powered up crates appear on the map. If you are lucky, you will get a Yuri MCV. Build Yuri’s super weapon, called the Psychic Dominator. When it is fully charged, get the units you want to be Psychic immune and hit them with the Dominator. Do this far from your base, since the Dominator also destroys nearby buildings. These units are now Psychic immune because they will act as if they are already mind controlled. Yuri and his army cannot control them. The only downside is that the new Psychic immune units cannot be put into Transports, Battle Fortresses, IFVs, Flack Tracks, and Nighthawks.
Information in this section was contributed by kingpekka.

Hint: Superpowered Tesla Coil:
First, build a Tesla Coil, then build three to six Tesla Troopers. Move the Tesla Troopers close to the coil and they will zap it with their Tesla weapon. Doing this with three or more troopers increases the coil’s range and power enough to destroy most units in one hit or so. Five of these super coils placed at the entrance of the base can stop nearly all small to medium assaults. This also keeps the coil online even if the power goes out. This trick also works with the Tesla Reactor and will bring your power level up by a few points, which is useful when building super weapons.
Information in this section was contributed by Comrade Shane.

Hint: Invisible Mirage Tank:
When playing as the Allies, put a Mirage Tank in an ore field and it will be invisible to the enemy.
Information in this section was contributed by WWT0116.

Hint: Get Tanks or Humans in your other team for the price of a Yuri:
Have two teams in a skirmish (you and CPU). Train a Yuri Clone, then hold [Ctrl] and click on one of the Tanks or Humans on your CPU team. Release [Ctrl] and you should be able to move the tank or human around.
Information in this section was contributed by sam green.

Hint: Slave help:
When playing against Yuri, destroy an unpacked Slave Miner. The slaves will turn to your color (they cannot mine, however) and they will beat things with their shovels.
Information in this section was contributed by bvandinter.

Hint: Dinosaur help:
In the first level with the Soviets, you can gain a dinosaur friend that will fight by your side. As soon as you destroy all of the U.S. ships and the amphibious transports start to leave, quickly grab one of them and tell it to go back to the shore (or you can have it stay in the water) . Continue the mission until you go back in time 65 million years. You cannot waste any time here. Take your transport and have to go to the upper left section. A message reading "Rexy is trapped. Will you help him?" will appear. Keep going and you will find a dinosaur stranded on an island. Out him in your transport and make it back to the time machine before time runs out. He will help you in battle. He is very useful because he can kill any enemy infantry in one shot. This may require a few attempts.
Information in this section was contributed by Wil Johnson.

Hint: Chrono Bombers:
If you infiltrate the Soviet Battle Lab with a Spy you will get Chrono Ivans. You can use regular Ivans for this as well. You need three to four Ivans and Chrono Legionnaires, Hook bombs to the Legionairres, then Chrono them to the enemy’s base where they explode, causing severe damage to nearby buildings. Make several Legionnaires to cause more damage.
Information in this section was contributed by Christopher Rink.

Hint: Quick kills with Chrono Troopers:
It usually takes forever for a Chrono Trooper to make things evaporate into nothingness because one trooper is only so powerful. However, if you build (or capture) an Allied War Factory and build a Mobile Battle Fortress, you can have the advantage if you can produce Chrono Troops (works better if you have Navy Seals and best if you have Snipers). Build a few Battle Fortresses and fill each with one Seal or Sniper. Let the other four persons in the vehicle be Chrono Troopers. For example, one Sniper or Seal and four Chrono Troopers. With this combination of firepower from the Track Vehicle and the Sniper/Seal to get rid of Yuri Clones, the Chrono Troopers all wipe out the vehicles and buildings in range. Also, because there are four Chrono Troopers firing instead of one, the disappearance is notably faster, and thus giving more damage to the enemy.
Information in this section was contributed by BlackWulf69.

Hint: Kill tanks and ships with one Chronophere:
Play as the Allies and make a Chronophere. When it is ready, Chronophere some enemy tanks on their ships.
Information in this section was contributed by Mishka4u.

Hint: Destroy or seal off enemy with Tech Buildings:
Select a level with Tech Buildings close to your enemy positions. The best country to be is France, but any allied nation will also work. Rush to capture the Tech Buildings around your enemy. You should have some tanks to guard the Tech Buildings. Build up Armory Structures such as the Grand Cannons or Prism Towers. Since you have Tech Buildings, they work like regular buildings; you can build next to them. Put the Grand Cannons up and they should fire on the enemy if you are close enough. If the structures are not close enough, you can seal you enemy off from the outside, allowing you to kill them much faster. Some good levels to do this with are Breakaway and Tanya’s Training Ground.
Information in this section was contributed by Matrix Pixels.

Hint: Brain Dead mission:
On this mission you will get a Allied MCV. Deploy the MCV, then sell it. Gather up the soldiers and tanks and move them away from the location that the MCV was in. About thirty seconds after that, another will be sent to you. Sell that one, gather up the units, and repeat the process. Repeat this to get more money and units.
Information in this section was contributed by g-man.

Hint: Rescue Einstein:
In the Allied mission where you must rescue Einstein, do not destroy the Dominator. You will be given a single blast with it at the enemy before it blows up. Aim this at a group of tanks handily arranged in a neat square. Aim at them, and the blast will blow up several nearby buildings. Immediately order the tanks you captured to attack the Construction Yard, and they will destroy it. Then, attack the Barracks and/or War Factory if they survived the initial blast. Make sure that most of your units are attacking these structures, although you can divert a couple to deal with Gatling Tanks. The tanks will eventually be destroyed, however you have destroyed most of the base, and it should be relatively simple for about ten Robot Tanks and Tanya. Note: Make sure that the power is down before Tanya goes in; you will need to destroy several Bio Reactors first. It is a good idea to have multiple tanks to deal with Initiates that appear, since Tanya cannot get in until the power is down. If not much remains by this stage, you may as well leave the robot tanks to finish it. You only need to destroy the structures inside the base (Yuri may sell them at some point) and the two Slave Miners outside.

Hint: France mission:
After your base is well built, defended well, and you have a lot of money, build a new MCV. Then, build two tanks with it. When the units are finished, order the tanks to escort the MCV. Then, start building a Grand Cannon. Send the MCV to the enemy base, but out far enough so that it cannot get damaged. When it arrives, move the tanks away and deploy the MCV. By now, the Grand Cannon should be finished. Deploy it by your new Construction Yard. Then, target any structures as desired. Make sure you build pillboxes for close range defense. If you need more range to put other Grand Cannons, build Barracks since they are the cheapest. Then, place the new Grand Cannon further out. You can do this repeatedly for other bases — just sell the Grand Cannon(s).
Information in this section was contributed by Dominikhasekjr.

Hint: Recommended Allied force:
Play as the Allies and as Great Britain. Once you can build seven to nine Battle Fortresses, in three of them, put in only Snipers. In the rest, put in Guardian G.I.s. Next, build four to five IFVs and place Engineers in them. You now have a unstoppable force. The Snipers will take out any Infantry and the Guardian G.I.s will destroy all Tanks, Planes, Base Defenses and Structures. If any of the Battle Fortresses get damaged use the IFVs to repair them.
Information in this section was contributed by Max Jurock.

First, build a Chronosphere. Then, build a Naval Dock and build four Transport Hovercraft. Next, build ten Prism Tanks and two IFVs (for Anti-Air capabilities). Load up your vehicles into the transports and use the Chronosphere on them. Then, click somewhere just outside the enemy’s base. Use Prism Tanks because they have an incredible range and can shoot through walls. Note: You may lose a few tanks during your invasion, but the remaining tanks should level-up quickly.
Information in this section was contributed by jake.theblackknight.

Hint: Allied IFV results:
The following is what you will get if you put each type of soldier into an Allied IFV.
Information in this section was contributed by ghome.

Allies
GI: Machine gun IFV

Guardian GI: Shoots like a one star promoted IFV (two bullets instead of one)

Engineer: An IFV that fixes other tanks

Dog: Nothing

Seal: Machine gun IFV

Chrono Legionnaire: A tank that shoots like a regular Chrono, but is a tank.

Tanya: Machine gun IFV

Spy: Machine gun IFV

Soviet
Conscript: Machine gun IFV

Engineer: Same as Allies Engineer

Dog: Nothing

Telsa Trooper: An IFV that shoots a powerful bolt of blue electricity at the enemy. It needs to shoot from short range. It is useful against soldiers and Prism/Mirage tanks.

Crazy Ivan: A mini version of the Demolition Truck.

Flak Trooper: An IFV which is extremely effective against any kind of soldier. Three shots and the soldier is gone. That may seem slow, but it shoots three shots per second.

Boris: Machine gun IFV

Yuri
Initiate: Shoots like a machine gun IFV, but expels fire instead of shots. It is more effective on tanks.

Yuri Engineer: Same as the others.

Brute: Cannot be put into an IFV.

Virus: Short-range sniper (shorter then the original one). This Virus can leave radiation after every kill.

Yuri Clone: OSAM on soldiers. If any soldier gets near him, press the IFV to attack. It will shoot a cloud of light purple smoke, killing every soldier around him, but not tanks.

Yuri Prime: Same as Clone.

Special Units
Sniper: A long-range Sniper who can shoot faster.

Desolater: Kills Soldiers easily. One shot and the soldier melts. Five of these together are very effective on tanks.

Terrorist: Same as a Crazy Ivan.

Glitch: Nighthawk landing on water:
Select a skirmish level with water as the Allies. Build a Chronosphere and land your Nighthawk chopper on some land that is away, so that other units cannot accidentally be transported along with it. When your Chronosphere is done, select the Nighthawk and choose an area of water to put it on. Next, transport the Nighthawk onto it. If you have units in the nighthawk, it will not deploy them. If there are any ships in the water, they can destroy your Nighthawk if you cannot get it to take off fast enough.
Information in this section was contributed by Raptorboy88.

Glitch: Squid with changing tentacle colors:
If a Squid tries to "sink" an Allied Robot Tank, its tentacles will change color and it pops up without traveling. After the Robot Tank is destroyed, the squid changes back to normal.
Information in this section was contributed by David Johnson.

Glitch: Squid on land:
When playing as the Allies, take over a Soviet base and build a Giant Squid. Then, build a Robot Tank and send it next to the squid. Tell the squid to attack the Robot Tank. Use your Chronospehere to teleport them to land. The squid will continue to attack the tank. When the tank explodes, the squid becomes transparent and stays in the ground.
Information in this section was contributed by John Delisio.

Glitch: Free energy on first mission:
Capture two Power Plants then immediately sell all four Grand Cannons. Use the time machine to go into the past. The Grand Cannons will be there and you will have plenty of power. To get more, capture any remaining Power Plants since you have no MCVs.
Information in this section was contributed by Brian Webb.

Glitch: Build units promoted or build secret units:
In multi- player mode, have an ally, then build three Engineers and three Spies. Get a tank or something to damage your ally’s War Factory, Battle Lab, or Barracks just enough so an Engineer can be sent in to repair it. Move your three Engineers and three Spies next to the building you want to spy, for example, an allied Battle Lab. Then, select your six men and click on "Waypoints" Click the men to walk right next to the Battle Lab (not inside yet), then click on the Battle Lab. Your Engineers and Spies should now go inside. The "New Technology Acquired" message should appear, and you can now build a Chrono-Commando. This can also be done to War Factories and Barracks. Note: Sometimes it may work with only one Engineer and one Spy.
Information in this section was contributed by Konstantin.

Glitch: Mind control your own units:
When playing as Yuri, build the Psychic Dominator. Wait until the timer runs down to zero (0:00). Get a few of your units gathered in an area. Take the units away from your base or you will destroy your buildings. When the Psychic Dominator is ready to be activated, use it on your units. Your units should now have a little brainwave above them, letting you know they are being mind controlled. Your units will not change to the bad enemy, but they are just being mind controlled for no reason. Also, they do not self control themselves like civilians.
Information in this section was contributed by wickedmace.

Source:  http://www.gamewinners.com/

April 27, 2007

Crime Surgery

Crime movie series has always been my pastime to me. I remember in the mission impossible movies, I have witnessed there how actor rather develops plastic surgery creating to whole new person. May it be rhinoplasty also known as cosmetic nasal surgery, revision rhinoplasty, deep plane facelift, minimal incision necklift, Blepharoplasty or known as cosmetic eyelid surgery and skin cancer reconstruction. Whole new medical technology has invaded and evolved into the field of entertainment and governments as well. Plastic surgery in Miami offers these types of services.

My Aunt’s Rhinoplasty Nose Job

Fort Myers nose surgery consultation has been a solution to some amputations and accidents. In the country, it was earlier know to rather beautify and develop more rather extravagant new nostrils. But as time prolongs into new generations, it has become a physiological solution as well.

New Nostril Nose Surgery

Nose job rhinoplasty in New York City has always have amazed me. Seeing my aunt wearing her new nose which was a product of rhinoplasty was astounding. Plastic surgery procedure has always played magical changes to any part of human being.

My Rhinoplasty Medical Surgery Class Topic

Medical stuff never was my range of proficiency, still due to class requirements I was to report on this long island plastic surgery topic. Surgery has always weakened me out. With all the bloods, slimy things and stuff, just cant bare them.. Still I had the will to encounter it somehow. I reported on had to rhinoplasty, neck and facelifts, which I never had any knowledge of. Surgeries that ranges from brows, forehead, chin, cheek and ear was a challenge. Blepharoplasty, wrinkles, blemish and reconstructive surgery. These were never in line with my interest. But I manage it through. When do I have to do so rather than fail my class was never an option.

Reconstructive Surgery Renewal

Secondary school is critical moments in teenage. Physiological problems like usually occurs out horrifying and unexpected instant. Which I believe plastic surgeons could do surely does something to restore her. Barhaya, my high school seatmate, use to suffer from facial problems. Somehow, due probably to fixations from her high school experience wherein not all in class may have even remember her. In our tertiary years, she then appears as if I could almost not notice her. Only to find our lot of the changes was due to facial plastic and reconstructive surgery. She couldn’t be recognized anymore from now. A lot of her personality as well changed differently but somehow she was the jolly type. Not the closed door stereotypical type that she use to be.

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